Virtual Reality for Training and Lifelong Learning

Daniel Mellet-d'Huart


This article covers the application of virtual reality (VR) to training and lifelong learning. A
number of considerations concerning the design of VR applications are included. The introduction
is dedicated to the more general aspects of applying VR to training. From multiple
perspectives, we will provide an overview of existing applications with their main purposes
and go into more depth on certain learning areas. Recent developments of virtual environments
for training and lifelong learning are analyzed, followed by an analytical viewpoint on
design, advocating more explicit paradigmatic considerations and development of generic
design methods. These approaches and proposals are aimed at better exploiting the uniqueness
of VR and designing more effective virtual environments. Finally, a number of conclusions
will be drawn for future technology-enhanced training and for lifelong learning using VR.

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